• Snot Flickerman@lemmy.blahaj.zone
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      8 days ago

      Because the wealthy need to remind us how much free time they really have because they don’t actually fucking work or contribute anything at all of value to the world.

      The first thing I wanted to comment was “Was this written by Elon Musk’s ghostwritergamer?”

      • Lojcs@lemm.ee
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        8 days ago

        I can’t wrap my head around this comment. You think playing video games is a wealthy people hobby? Or are you saying the author of the article is a wealthy person who doesn’t work? And he has to remind us that becuase that’s apparently something rich people do all the time that I missed? Or is it that only wealthy people have time to read these articles? Did I miss elon musk promoting path of exile or something what does he have anything to do with this?

        The real answer doesn’t make sense neither, the article makes no mention of how much money the game has made, it’s just a surface level review.

    • ranandtoldthat@beehaw.org
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      8 days ago

      Forbes, for many years, has been mostly written by freelance bloggers. Some is very high quality (some is not) but it’s not like an editor in a newsroom is asking for these stories.

      They have journalists on staff still but they write a minority of what Forbes publishes online.

  • Fushuan [he/him]@lemm.ee
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    8 days ago

    Greatest arpg of all time. Runs better than PoE1 lmao. (No, for real, it’s waaaaaay better optimized)

    It needs balancing for sure but the core is pretty good, with some balancing tweaks it’s gonna be incredible.

    Mild criticism that the article doesn’t seem to mention, probably because they are not a PoE1 player: the endgame is pretty fucking boring. Not because it lacks content, but because decoupling the entrance key (waystone/map) from the zone/layout doesn’t really make it “infinite” as they say. If you think about it, on PoE1 you also have an infinite endgame since each map has a fixed tileset and in both poe1 and poe2 you search for zones with good layouts. All this map of tilesets does is force you to do undesirable layouts and since you only need A tier X map, map sustain becomes trivial.

    The endgame quests really need some thinking, it’s not okay that the core gameplay loop incentivizes you to clear zones around tower heavy areas to optimize your use of empowering tablets, but the endgame quests incentivise you to ignore all that empowered content and to run in a single direction, to find the special endgame zones. I do like to put some tablets and clear all boss maps that were boosted in an area, but it feels bad to do when you have those quests objectives telling you to find the fortresses.

    I totally get that it’s EA and they created the endgame in a single month just for the EA, but this needs to be said so that when they start refining it there’s a history of feedback around the mechanics.

    In any case, I have very good hopes that the endgame will be excellent on release with the amount of feedback they are receiving, and as long as they keep increasing the customization of the map generation, the amount of extra content and the amount of layouts (don’t worry, they will), it’s gonna easily beat PoE1.