DdCno1@beehaw.org to Gaming@beehaw.orgEnglish · 2 days agoYou're Emulating Retro Games Wrong (you need CRT Shaders)youtu.beexternal-linkmessage-square36fedilinkarrow-up11arrow-down10
arrow-up11arrow-down1external-linkYou're Emulating Retro Games Wrong (you need CRT Shaders)youtu.beDdCno1@beehaw.org to Gaming@beehaw.orgEnglish · 2 days agomessage-square36fedilink
minus-squaremtlvmpr@sopuli.xyzlinkfedilinkEnglisharrow-up0·2 days agoMy aim was never to emulate but to play. Blur filters are something that I won’t be using.
minus-squarejarfil@beehaw.orglinkfedilinkarrow-up0·7 hours agoThe good ones aren’t “blur”, they’re “subpixel rearrange”. It takes about 4x4 square pixels to emulate the subpixels of a single round one… just like it takes about 4x4 round pixels to emulate the subpixels of a square one.
minus-squaremtlvmpr@sopuli.xyzlinkfedilinkEnglisharrow-up0·2 hours agoBut do they still look like blur? That’s the only thing that matters. Ray tracing is also cool but if my frames die because of it, it gets disbled.
My aim was never to emulate but to play. Blur filters are something that I won’t be using.
The good ones aren’t “blur”, they’re “subpixel rearrange”.
It takes about 4x4 square pixels to emulate the subpixels of a single round one… just like it takes about 4x4 round pixels to emulate the subpixels of a square one.
But do they still look like blur? That’s the only thing that matters. Ray tracing is also cool but if my frames die because of it, it gets disbled.