Whatcha been playing?

I’ve been playing caves of qud 1.0!

Super stoked it finally got to 1.0. been following this game for ages and it’s so so good. Highly recommend you check it out!!

  • Gamma@beehaw.org
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    15 days ago

    My partner and I have been playing some of the board games from the recent humble bundle and having a lot of fun! Cats and Quilts of Calico is a nice little strategy game where you place colored tiles and get points for their adjacency, plus it has a cat creator. Terraforming Mars is like the board game but waaaaaay easier because you don’t have to track your little cubes and all your actions manually.

    Hoping to try out the new Pavlov update tonight, even if it is a little disappointing (ported maps and paid skins 🥲)

  • _Lory98_@discuss.tchncs.de
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    14 days ago

    I played Ori and the Blind Forest which I enjoyed, although I was expecting a metroidvania. The platforming was quite fun and challenging enough and the art looked great.

    I played a bit of Moonring, which seems really good, but I’m probably not used to the genre and found it a bit too confusing to continue.

    I briefly played Marvel Rivals with a friend, I had fun with it in these first few hours, but I haven’t played hero shooters before so it’s early for me to judge. I’m a bit surprised there’s no restrictions on roles in a party, as most matches seem to have 1 tank and 4 dps and as a healer I can’t figure out how to keep everyone alive alone. Hopefully ranked is more balanced.

    Also started playing DnD (5e) with friends. First time, seems fun. I’m playing artificer, planning on specializing to alchemist at lvl 3.

    • Poopfeast420@discuss.tchncs.de
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      14 days ago

      Ori and the Blind Forest which I enjoyed, although I was expecting a metroidvania

      What genre do you think the game belongs to? Just a normal platformer?

      I would say, while combat is not the focus in the game, it still has all the trappings of a metroidvania.

      • _Lory98_@discuss.tchncs.de
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        14 days ago

        More puzzle platformer with progression in the form of abilities you unlock.

        For why I don’t think it’s a metroidvania, it’s because there’s no backtracking when you get a new ability (except for small optional stuff), you start from the center and go to each area in order and the areas themselves are mostly linear.

  • Maestro@fedia.io
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    15 days ago

    I just finished “The Return of the Obra Dinn”. A great indy game if you’re into detectives or deductive reasoning.

  • rtc@beehaw.org
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    15 days ago

    Started Mech Armada, a roguelite which is turn based and with a fairly good customisation system which gives full freedom in making units from what you ‘find’ (pay to unlock randomly by paying a resource which is also used for other things so you have to choose) in the run.

    Required a fair bit of learning through experimentation but now I, at least keep winning the first map and have just reached the boss of the second. Without any of the ‘roguelite’ bonuses. Which you can unlock with a separate currency earned. I chose not to unlock anything to see how viable it is without unlocks. It is decent. That said, there are more pieces added to the ‘gacha’ as you play. Through an experience system. The experience system carries over between runs but is not really a ‘boost’ since it just unlocks a bigger pool of more varied parts.

  • Daemon Silverstein@thelemmy.club
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    15 days ago

    Terraria. I’m trying to make a flat small world pre-Hardmode, starting at the depth level from the western ocean (240’ above surface level) and going all the way east. I’m trying to keep the biomes, re-placing or filling blocks as needed (e.g. mud for jungle, snow for arctic, sand for desert and stone for crimson), while also making some hellevators, especially a wide (5+ blocks of distance) one between the crimson and its two neighboring biomes (so crimson won’t spread, specially if and when I enter hardmode).

    Specifically at the desert biome, which was way below 240’, I needed more sand than the world had to offer, so I needed to smuggle sand from another world I temporarily created. I dug thousands and thousands of sand blocks and sandstone blocks, taking them with my character to this world that I’m terraforming.

    As I started to smuggle blocks from a world to another, my objective became two: terraforming two worlds, the first world being leveled from sea to sea while keeping every biome, and the other being almost emptied (I’m calling it “voidforming” because I’m intending to take out literally every block I can, from space to underworld; as for the underworld’s lava, I’m using the infinite bucket trickery to create honey so I can convert the lava into crispy honey blocks which can be converted to hive when casting them to the shimmer, and part of this hive can be possibly converted to honey again while digging it; Lihzard blocks, Crimson altars and Dungeon blocks seem to be the only blocks I won’t be capable of removing in a pre-Hardmode world that actually won’t see any hardmode at all, as every single pool of lava will be removed so the Guide Voodoo Doll won’t have lava to be thrown to). Blocks from the voidformed world are mean to be used to help terraforming the other world, while the achievements from the terraformed world (such as tissue samples from Brain of Cthulhu) can be used to build tools and resources that will help on voidforming the other world.

    Lots of work, but it’s just so I can have something to keep my mind busy.

  • 22hp4maa@lemmy.one
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    14 days ago

    Still working on finishing the Space Age DLC in Factorio. It’s really damn good. I have been taking my time working through the new planets, so still got a bit to go.

  • 1984@lemmy.today
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    15 days ago

    I’m going to get into Path of Exile 2 this week. Seems like most players are happy with it.