But, it’s been mostly the AAA studios that produced massive, massive high-budget flops, and then they laid off a bunch of their staff.
Those are still failures on the publisher’s part. This isn’t 30 years ago. Most game studios are not independent, they’re owned by the publishers, and the publishers have immense creative control.
No, but when developers and the rest of the teams see that it’s “live-service schlock”, they should start looking at their resumes, instead of thinking “well, my job is safe because it’s a large corporation”.
Really easy to say, but, believe it or not, during a time where the tech industry is actively shedding 10s of thousands of jobs, looking at your resume doesn’t actually do anything for you.
Honestly, you seem to be saying “it’s developers fault because I refuse to understand power dynamics”. You may as well just scream “bootstraps” over and over.
Those are still failures on the publisher’s part. This isn’t 30 years ago. Most game studios are not independent, they’re owned by the publishers, and the publishers have immense creative control.
Really easy to say, but, believe it or not, during a time where the tech industry is actively shedding 10s of thousands of jobs, looking at your resume doesn’t actually do anything for you.
Honestly, you seem to be saying “it’s developers fault because I refuse to understand power dynamics”. You may as well just scream “bootstraps” over and over.