As with most of these decomps there is no copyrighted material included in the link and you have to provide your own ROM (and a very specific version of it) in order to build and get it to work.
After that I believe I just copied the folders to the Deck, mapped it as a non-Steam game, added updated artwork with the steamgriddb plugin etc.
I might have messed with the controls a bit but I don’t recall. There is probably a more detailed Steamdeck-specific guide somewhere if you care to dig.
How did you get it to work? Any guide specifically you would use?
I just used the i686-linux steps here:
https://github.com/fgsfdsfgs/perfect_dark
As with most of these decomps there is no copyrighted material included in the link and you have to provide your own ROM (and a very specific version of it) in order to build and get it to work.
After that I believe I just copied the folders to the Deck, mapped it as a non-Steam game, added updated artwork with the steamgriddb plugin etc.
I might have messed with the controls a bit but I don’t recall. There is probably a more detailed Steamdeck-specific guide somewhere if you care to dig.
Hi, dumbass here, I’m vaguely unclear what’s being discussed here. So you made Perfect Dark 60fps on steamdeck.
But what is raytracing, and can these improvements be done over retroarch?