Deadlock killer?
Deadlock killer?
I haven’t played MTG in a few years (and don’t intend to come back what with the SpongeBob crossover and all) but Magic used to at least try to limit mental math in terms of changing values on cards. Buffs lasted a turn, and anything permanent was auras or equipment or +1/+1 counters.
Gwent has a lot of numbers changing value contextually, often by multiplication instead of simple addition. Now, combat math and all that is way more complex in Magic, but Gwent does have lots of changing numbers to track.
What do you mean, the Cretaceous period was just yesterday.
It came out just a couple of years ago, right?
A very appropriate release to celebrate the 10th anniversary of TW3 (my god time fucking flies). Much like the author of the article I was always surprised there weren’t any physical editions of Gwent being sold. And again like the author, I hope it’s the Witcher 3 version of Gwent being sold and not the standalone. I want to re-live my degenerate decoy/spy shenanigans.
Of course, but if a game’s quality was typically inversely proportional to the review scores, wouldn’t that mean 10/10 reviewed stuff like Elden Ring and BG3 was garbage and the truly great games averaged 1-3/10? I’m just confused by the statement.
I uh… what? I mean, sure, some reviews are bought etc but I don’t think I’ve ever seen a superb game average 1/10 in reviews. Did I misunderstand you?
I’m a massive Stalker fan, and the state of the game pains me. What they have is so good. The world is beautiful and immaculately designed, the vibe and the atmosphere is all there. The guns feel good. The story is good so far with interesting characters and good performances (at least in Ukrainian) and the animations and presentation in main story dialogue quests has been good and immersive. Not cyberpunk levels maybe but good and a huge step up from previous games.
But man, there is so much that reeks of unfinished and half-done. They likely would have needed another year at least but I think they just ran out of money. It also looks like being forced to comply with console parity for the Xbox meant they couldn’t get performance under control and had to rip out A-life (or abandon it when it was clear it wouldn’t work on Xbox).
With how great the good parts are it pains me doubly.
I never understood the “don’t nerf things, buff other things!” argument. Power creep is a very real issue and much more tough to deal with than players getting upset briefly.