Just your typical internet guy with questionable humor

  • 2 Posts
  • 27 Comments
Joined 2 years ago
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Cake day: June 22nd, 2023

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  • I’m not the best person to answer, as although I have programmed in Pascal a decade ago, I also never really fiddled with anything outside school. I do have a interest in the language, given it tends to be as fast as C, has object orientation and other goodies, and seems to be able to compile to just about any architecture with minimal fucking around or code wrangling.

    Anyway, according to the Freepascal wiki, “The compiled file is called .bpl in Delphi. This is effectively a (special) DLL. In other words its linking is finalized. The needed metadata (.ppu, inline function and weak packaged units (see next point) go into a .dcp file.”

    According to Embarcadero Delphi’s help page, the .bpl is a binary file built from source, so it’s probably not a simple matter of just telling Lazarus or Delphi to open it.

    Maybe, and this is me being hopeful, using something like this, IDR, will make things simple and straightforward.


  • Awesome work on archiving it! I guess it not having an english version, even if there isn’t much text, makes it significantly harder for non german speakers like myself to have heard of it.

    I see that the game was made using Delphi/Pascal, as there’s a number of .bpl files, so maybe it’s possible to attempt a translation using Lazarus. This also probably explains why I could run it straight away on Windows 10, no need to turn on compatibility mode.







  • I would have liked more emphasis on replayability than skin textures and raytracing.

    Reminds me of the whole kerfuffle of western devs bashing elden ring, a significant portion of which could be summed up as “why would you put something in the game without a big map marker showing them where it is???”



  • its creator, a Brazilian man named Nidal Nijm

    OH MY GOD IT HAD TO BE A FUCKING BRAZILIAN!!! 😆😆😆😆

    Also, as many on the thread pointed out, so did the creator:

    Nijm has a point about the violence normalized in the video game industry; many of the most famous, lauded and widely-played video games feature graphic violence, often directed against Arab enemies. Call of Duty has several installments featuring Arab militant enemies, and it’s the entire plot of games like Six Days in Fallujah.