Oblivion was kind of really bad though. It had the worst level scaling of the genre.
I think the spell crafting was also toned down and more gated than Morrowind. And the equipment I think was overly simplified.
Oblivion was kind of really bad though. It had the worst level scaling of the genre.
I think the spell crafting was also toned down and more gated than Morrowind. And the equipment I think was overly simplified.
This is a good answer.
At my job, there was a desire to do a big rewrite of the system. It was a disaster. We spent like 8 months on this project where we delivered no value to customers. Then there was essentially a mutiny from the engineering team and we killed it.
We’ve since built on top of the original system and had, in the words of product leadership, “the most productive quarter in the history of the company”.
Now, why was it a disaster? The biggest reason was that people, especially people in leadership positions, did not understand the existing system very well. They would then make decisions based on falsehoods and mythology.
First two wallets I had, as a youth, were made of duct tape. The following two I had as an adult were gifts.
I don’t think I’ve ever desired to have speech as an interface for a device.
Yeah, I could yell at it “Open the browser and go to uhh the order of the stick comic index page” and maybe it would get it right. Or I could just… click on the browser, type oot
and pick it from the drop down. Faster, no error, no expensive processing.
I don’t drive (cars are a bad form of transit and I’m lucky enough to not need one) and I’m not hands-full in the kitchen often.
I don’t think we should have private schools. Letting rich people pull their kids out means those kids will benefit , and the rest won’t. That’s not a good outcome.
None of those things you list are inherent to public vs private. They just take money, and a lot of people are selfish and short sighted so they don’t want to fund schools
If the private school is also for profit (likely), all that profit is waste and theft.
It is a peeve of mine in a game where it’s like
I feel like this has become less common in the last decade though
It would never occur to me to go watch someone do a whole speed run. Even less so to watch someone “doing a bit”. Like, making a character that looks like Shrek and invading in a swamp is kind of funny, but I’m not going to watch that.
I don’t know how to explain the complete void that is my interest there. Like, I wouldn’t be mad if it was on in the background. But I just… Don’t find it appealing. Like watching paint dry or looking out my window. It’s there. Sometimes there’s a cat. But I’m never going to be like "sweet let’s go watch outside the window "
This makes me feel kind of alienated.
I don’t think I’ve ever watched someone playing games intentionally, outside of like “how do you do this part?” guides, and maybe a couple hours spectating in games total.
Ok, and a handful of like “let me solo her” highlights that made it to me. But I never like seek it out.
I’m principal Skinner, I guess.
Is there a name for this kind of joke? I remember seeing it in like 2002 with a picard + firefly + something else mashup. It’s kind of funny, but extra formulaic even as memes go. Reminds me of my dad trying to talk about media, so maybe it’s like some sort of mutant dad joke.
I already commented somewhere else in this thread, but I’ve been just buying music via bandcamp and I feel pretty good about it. If I buy about one new album a month for $8, it’s cheaper than spotify and after a couple years I have a large library of music I own outright.
This works with my listening habits, which are something like “I have like one new (-to me) album on heavy rotation every couple of weeks”. Someone who’s more of a “i never listen to the same song twice” extreme wouldn’t have as good a time.
I like bandcamp a lot more than spotify for finding new music. A lot of it feels less soulless because it is (presumably) written by real people.
https://daily.bandcamp.com/essential-releases/essential-releases-may-10-2024 - timely https://daily.bandcamp.com/lists/japanese-acid-folk-list - genre deep dive
Plus on a given album page, like https://castleratband.bandcamp.com/album/into-the-realm-2 , it has links to “Other people liked this”, and the genre tags. It’s pretty good for discoverability, though maybe not as smooth as the soulless algorithms of spotify.
Bandcamp sold to epic and then got sold to some other vultures so they might turn to shit, but until that happens it’s a good, profitable, seemingly equitable platform. Artists got a big cut, you got drm-free music. The idea seems solid, if you can avoid the “infinite growth at all costs” and “i’m gonna sell out, fuck you” traps.
I feel like trying to combine
all together is just fundamentally at odds with itself.
Personally I’d prefer to see less vertical power growth. I’d rather have the numbers stay somewhat constrained.
Like, let’s say the most damage you can ever do with a lightning spell is 100. Work backwards from that to figure out how much health things should have. We want a master mage to be able to blow mooks up in one zap, mid tier in 3, and big scary shit in 6.
A novice mage zaps for 20. We want mooks to take 3 hits, mid tier stuff maybe 10, and big scary stuff a lot.
Mooks: ~60hp Mid tier: ~210 Bosses: 600
If your gameplay is then deeper than a simple stat check, a novice can persevere and win against a big challenge.
I really super dislike it when you have stuff that looks like a mook or a boss, but is statted otherwise. I remember in Oblivion some witch lady was oddly high level, and she kept fighting despite having like 50 arrows in her face.
Something like that, but with more thought put into it than a Lemmy post from the couch.