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Cake day: July 2nd, 2023

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  • Is it actually a free speech issue, though?

    It’s not as though SCOTUS is trying to rule on whether to ban short-form video or content from particular person. The allegation in regard to TikTok isn’t ‘dangerous speech’, it’s the platform’s collection of user data and the manipulation of available content via an algorithm that they claim is a tool of a hostile foreign entity. Neither of those issues constitute ‘speech’ whether related to a foreign or domestic company.

    It seems to me like this is being framed as a speech issue to protect other vendors with hostile algorithms. If Google were forced to stop pushing AI and paid results to the stop of its searches, would that be a free speech issue? If Facebook were forced to put more weight on users’ choices about what shows up on their feed rather than pushing dodgy political posts and paid advertisements, would that be a speech issue?

    Honestly, deciding that toxic algorithms are protected speech seems like a much more dangerous precedent to me than coming to a conclusion that a company that’s beholden to a foreign entity that may be forcing it to engage in hostile intelligence operations and soft power can be restricted.

    If someone made a piece of malware that ropes your PC into a botnet and uses it to perform DDOS attacks, would banning it be a speech issue if it happens to come in the form of a blogging platform? A chat client? A music sharing service?

    Just having speech on a platform doesn’t mean everything that platform does qualifies as speech and requires first amendment protections.


  • I’m a little confused by this. It seems like the question here itself is Anglocentric. These games presumably are being discussed if they’re big, just, like, in the places where they’re big. Japanese games are only discussed in the US because we have typically had a ton of ports of Japanese games. We do a lot of business with Japan, and many of our console game studios and even the consoles themselves are and were Japanese.

    Nintendo, Sega, Sony, even Neogeo were all Japanese consoles. Other than Xbox, it’s tough to find an American console that was relevant in the US more recently than Atari and Colecovision. We had a lot of American computer games, cabinets, and developers for Japanese consoles, sure, but it’s not really surprising that Japan is featured prominently in the minds of American gamers.

    Why would games that were released to markets that don’t port games to the US or advertise here be known here or discussed?

    I’d imagine that Indian gamers very much see Indian games as part of their gaming history. Same with Vietnamese gamers and Vietnamese games, etc. Presumably they’re also better known in nearby countries and other places with overlapping languages or trade deals that involve localizations of their games.

    There’s definitely some bias toward particular types of games getting attention vs not, and some of that is certainly rooted in sexism, but I’m not sure Americans mostly talking about games they actually have access to is quite the scandal this article wants to frame it as.

    I’d certainly be interested in seeing some ports from countries that we don’t see many games getting much attention among gamers in the US and other primarily English speaking countries.










  • I mean, there is. DMCA essentially protects content hosts from copyright claims. When they get a DMCA notice, they remove the material and inform the user whose material is removed. If they want to contest it, they can submit a counter notice denying the claim and basically saying “take me to court then”, with their contact info so a suit can be filed. At this point, if nothing is filed in a two week period, the host is free to consider the initial takedown notice void.

    Sending a takedown notice under DMCA that’s knowingly false is perjury, which would presumably come up at the court hearing.