And it seems like a good idea, for the most part. If they want to keep selling consoles, they can make the non-multiplayer games exclusive for 6 months to a year.
They’ve had a rough handful of years. They just didn’t put out enough 1st party sellers.
If they fully commit to “no exclusives” I’ll be somewhat surprised. That’s only bc I understand how corpos can learn the wrong lesson from their mistakes.
There’s no reason for the rest of the generation. It will just kill sales for those games. The “series” consoles are a completely lost cause.
If they want exclusives as a strategy, it needs to be at launch of the next generation. Until then even short timed exclusives just cost them money.
of course, now that Microsoft has fully understood that the number of Windows hardware is superior to Xbox Hardware, Microsoft is returning to their DNA: software development not hardware development.
and when you restart to makes money mainly on software sales through software devs, why stopping at Xbox and Windows?
that’s a reason there is a paradox that exist on steam: Microsoft makes sure their games are compatible with proton from day 1 (which was a really strange surprise from me to discover I can play day 1 halo Infinite on GNU/Linux with no effort… And when a patch broke that compatibility layer, 343 pushed a patch just for proton and GNU/Linux players).
And yet, Halo Wars 2 is still Windows store exclusive… Hates you for that Microsoft…