So, imagine a fight stick, but kinda big and it also has an soc in it to run games on itself and connect to a display. So it can be a controller for other systems or a self contained emulator box thing

  • Kerb@discuss.tchncs.de
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    8 days ago

    its not on the same board,
    but you could build something like that with a gp-2040 board and a raspberry pi running RetroPie

    not sure if fightcade runs well on the raspberry pi’s arm chip tho (since you called it a fightstick instead of arcade stick)

  • missingno@fedia.io
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    8 days ago

    Capcom released a comically ugly version of this a while back, shaped like a giant Capcom logo, with a very questionable selection of games. Only fighting games included were SF2 Hyper Fighting and Cyberbots. No Super Turbo, no Alpha, no 3rd Strike, no VSav…

  • 0ops@lemm.ee
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    8 days ago

    Growing up this bad boy was my family’s only gaming console: It had Ms Pacman, Galaga, Mappy, Pole Position, Xevious… that might have been it? It was like you said, you just plug it into the video and audio jacks, it was all one thing.

    • DdCno1@beehaw.org
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      8 days ago

      I think this was an Atari 2600 on a chip though, not emulation, although I’m not 100% sure. Wikipedia states that the successor from 2005 used such a design, but surely this must have been the only way of creating this kind of low-cost device in 2002. I doubt there was anything cheap enough that could emulate even a system as basic as the 2600 in software back then.

      • barsoap@lemm.ee
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        2 days ago

        The 2600 used a MOS 6507, which is a cut-down 6502, which had ~3500 logic transistors (not counting the ones necessary because NMOS), running at a max of 3MHz. Add very primitive graphics and 8k RAM.

        Can’t be arsed to slog through suitable processors but ARM cores back then could kill that thing dead. 2002 is six years after the Palm Pilot while Moore’s law was still in full effect. The 2600 is from 1977, two decades more ancient.

        There should even be more than enough cycles left over to generate the video signal in software.