• brsrklf@jlai.lu
    link
    fedilink
    English
    arrow-up
    0
    ·
    17 days ago

    It’s somewhat useful, but it’s not my favourite way to overcome obstacles because swimming is very slow and kinda janky.

    The thing is, in theory, you’ve got several echoes and strategies that would let you cross a ravine or climb up a cliff. For example there’s several floating monsters that can carry you, one that you can grab as it climbs walls, and those flying tiles from aLttP that you can ride (that one’s kinda cool. I wanted more like that).

    Water cube is just the one that works in almost all situations. And a big problem in this game is that it’s a pain to switch echoes all the time, so water cube is one of the few you’ll have in speed dial most of the time.

    • sugar_in_your_tea@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      0
      ·
      edit-2
      17 days ago

      flying tiles from aLttP that you can ride (that one’s kinda cool. I wanted more like that)

      Same. Pretty soon after I got it, I was able to largely skip a stupid stealth section by flying across bookcases. I also use it when I’m too lazy to go the long way and just want to cross a gap for a chest or something.

      And a big problem in this game is that it’s a pain to switch echoes all the time

      Agreed. I wish I could tag 10 or so for quick access and assign to a ring switcher thing. I ended up using about that many over and over, because it’s such a pain to go find the one in the middle I want to mess with.

      Or maybe they could group them or something? Like mobs, scenery, furniture, etc? Having some way to get to other echoes might encourage me to experiment a bit more.