I believe that was the same year as Fallout 76, which has come out as being made to boost Bethesda’s stock before the Microsoft buyout. I would not be shocked at all if the trailer was put out solely for the same reason.
It was there to calm the fans. TES fans wanted the next TES but Bethesda didn’t really have anything about the next TES. They had FO76 (which is not a traditional Bethesda title), Elder Scrolls Blades (that nobody remembers) and Starfield (which they didn’t really elaborate on). To throw a bone to the TES fans, because nobody gives a shit about a mobile game, they said the game after Starfield will be TES6.
It was just something they did to prevent what Blizzard ended up doing a few months later with the Diablo Immortals reveal. And it worked because what do people remember 6 years later? Nobody cares about FO76 or TES: Blades or Starfield. All people remember is “Bethesda announced TES 6”.
I’m gonna guess they know that what they have will be about as bad as Starfield, and they might be fighting internally to make it not be that. If that’s the case, maybe they’ll get through to the rest and fix it. But they probably won’t.
Either way, nobody should pre-order it. Wait for reviews. If it even ends up shipping at all.
what makes you think that
Nothing at all, except the word of a particularly trustworthy little sparrow.
Jack? Wouldn’t call him trustworthy. He’s a pirate
I’m joking. The state of Starfield and what I’ve seen from deteriorating game studios are my reasons for the suspicion.
Was it actually officially announced or was it just that they said they would definitely be making a 6th elder scrolls game eventually? At this point I don’t even remember, though I vaguely recall a stupid teaser of flying over a forest with a title screen, but I might just be thinking of Skyrim’s announcement teaser.
I also recall them saying they wouldn’t even really start real work on a new Elder Scrolls game until after Starfield shipped. So if that was true, they only have actually worked on the game maybe a year or two.
Expectations are going to be unattainable by the time the game actually comes out.
They released like a 30 second teaser clip that just showed some random landscape and then the logo. Nothing of substance at all.
Games take time…
I’m hopeful. I’m sure I’ll get downvoted to help cus how dare I enjoy things, bit I’ve had fun with all their games. Even star field. It was a departure and an attempt at someone new. I still put on over a hundred hours on it. The ship builder was awesome and the ships themselves were super cool too.
Skyrim is still my 3rd most played game. And I’m pretty sure fallout is up there too.
13 years since Skyrim released. Game development simply doesn’t take that long.
I dunno what this has to do with anyone I said. It’s also not true?
Like Prey took 11 years. FF15 took 10 years.
Why does it even matter that it’s been 13 years since Skyrim released? They wouldn’t immediately start development on ES6.
You’re 100% allowed to just enjoy it and not worry about the drama. That said, we’re looking at the fifteenth year on the horizon with no follow up to Skyrim.
A “AAA” studio taking fifteen years to make a game is unacceptable. Especially when its a game that guarantees massive sales thanks to the IP’s pedigree.
Bethesda leadership is incompetent.
Why is it unacceptable?
Also plenty of games have taken 10years to make or more. And dev on ES6 wouldn’t have started right as Skyrim was done. At least not on full.
Why does dev time matter anyway?
“Y’all have ESO, right?”
They never made another Ultima after Ultima Online and I am still salty about it
Same. But at least UO was great.
It’s going to be a flagship game that releases with a newer engine. Maybe ES6 will be that game. A less hopeful take is that the success of ESO is going to prevent them releasing anything else in the universe until it dies.
It’s going to be a flagship game that releases with a newer engine.
I’m pretty sure they already said that its going to run the same engine as Starfield.
A less hopeful take is that the success of ESO is going to prevent them releasing anything else in the universe until it dies.
This is what I’m worried about but I’m somewhat encouraged though because Rockstar is finally going to release GTA:6; perhaps the era of local games isn’t dead quite yet.
They update their engine with every game they make, just like everyone else that has their own in-house engine. The problem is that engine is updated by Bethesda.
Ooooh but with Starfield they called it “Creation Engine TWO”, you see.
The least well-kept industry “secret” is that the major version number of a hidden technical component literally doesn’t matter as soon as you hear it because the marketing people will get their grubby little hands on it and force an update whenever they need to capitalize on some kind of wow effect.
“CE2” is clearly barely any better or different than skyrim or fallout’s CE; in fact as far as I can tell the script extender dropped pretty much immediately after the game’s release, which clearly indicates no major architectural change to work around. Also if Bethesda really did enough work to warrant a “version 2” why the hell are there loading screens everywhere like it’s 2008.
Skyrim 32 bit to Skyrim 64 bit was probably a much bigger generational leap than anything Bethesda has done since then.
As a developer I believe “just rewrite it from scratch” is a cardinal sin and a beginner’s mistake in 95 % of cases. Creation Engine though? They are clearly carrying around technical debt that was already very dated 15 years ago, like the constant loading screens. Now the loading screen look soooo bad it’s a complete meme yet they don’t seem capable of fixing that. At least apparently they managed to get rid of the FPS lock with Starfield? Only 20 years too late.
I feel like as games and technology get more complex, the question of “Are we a company that makes an engine or a company that makes a game? Because doing both is hard” becomes more relevant.
I guess they have microsoft money now so they could probably hire a whole team and build a really nice engine to rival unreal, but they probably won’t. They can shovel whatever garbage out the door with “The sequel to skyrim” on it, and it’ll sell.
Also they’re kind of competing with themselves by also making Avowed.
… we should be breaking up these big companies.